2025 has been another transformative year for the CG, animation, and VFX industry.
From millions of frames rendered, to global creative challenges, industry events, and unforgettable projects, 2025 was a year powered by creators, studios, and artists around the world. Thank you for trusting Fox Renderfarm to be part of your creative journey!
As we enter the new year, let’s reflect on what 2025 brought for our community, partners, and standout projects.
Here’s a look back at what we achieved together in 2025.✨
2025 by the Numbers:
Total frames rendered: 390+ million frames
Creators & studios served: 2+ million users worldwide
Total Cloud Rendering Time: 193 billion seconds
Rendering categories supported:
Animation · VFX · Architectural Visualization · Motion Design · Product Rendering...
Supported software & engines:
Blender / Maya / Houdini / Cinema 4D / Unreal / Arnold / Nuke...
Global reach: Serving creators and studios in over 100 countries across the Americas, Europe, and Asia — including the US, Brazil, Mexico, Argentina, Spain, Germany, France, Italy, the Nordics, Eastern Europe, India, Japan, South Korea, Southeast Asia, and more.
Empowering the Global CG Community:
Throughout the year, we supporting creators not just through rendering resources, but through platforms where ideas, skills, and visions could circulate freely.
These initiatives became spaces for experimentation, learning, and visibility.
Major Challenges & Sponsorships

Pwnisher – Chasm’s Call Challenge

Pwnisher – Rampage Rally Render Challenge
Helping artists push large-scale scenes and ambitious ideas
Exposure: 40 million+impression

CGANDWE Rendering Challenge (Year-long Sponsorship)
Community-driven creativity throughout the year
Exposure: 5.4 million+ impressions

"Worlds Next Door" Blender Challenge
Celebrating storytelling and world-building
Exposure: 100K+ impressions

Motion Fest Design Competition Thailand (Offline)
Supporting emerging talent in Southeast Asia
Exposure: 10K+ impressions
Artists across disciplines—from CGI and animation to real-time workflows—shared their work, pushed creative boundaries, and collectively elevated the standard of digital production, and that openness helped keep the global CG community moving forward. It’s this exchange of ideas, that continues to push the industry ahead.
Face-to-Face with the Industry:
2025 offered many meaningful in-person connections.

Annecy Festival 2025
Fox Renderfarm team attended and connected with studios, creators, and animation professionals from around the world

China–Malaysia Film & Animation Industry Exchange
Exploring cross-border collaboration and regional creative growth

SIGGRAPH Asia 2025 – Program Sponsor
Engaging in deeper conversations around rendering, production workflows, and future pipelines

International Artifitial Intelligence and Creative Conference
Fox Renderfarm participated as the official Blender cloud rendering partner and event sponsor
These events allowed us to listen, learn, and better understand the evolving needs of modern production teams.
Projects We Were Proud to Render:
In 2025, Fox Renderfarm supported a wide range of high-profile and creatively ambitious projects.

Movie - The Kings of Kings

Movie - Papa Zola The Movie

Immersive Media - Las Vegas Sphere Concert Visuals

ADV - Jolin Tsai – “Fish Love”

ADV - Shanghai Projection Mapping – NAOS Studio
Each project reflected the rising standards of professional, commercial-grade visual production—higher resolutions, larger materials, longer sequences, and bolder creative ambitions. These growing demands don’t just raise technical challenges; they drive the industry forward, enabling more cinematic, immersive, and future-facing visual experiences.
Industry Dialogues & Creative Perspectives:
Fox Renderfarm continued bridging industry pioneers and emerging creators across animation, VFX, and digital media.
This year’s conversations featured voices from across the global CG industry, including Oscar-winning veterans, studio founders, technical artists, and rising talents from international challenges.
Featured voices included:
- Francesco Siddi, COO at Blender
- Dr. Scott Ross, Co-founder of Digital Domain, Former GM of Industrial Light and Magic, Member of Academy of MotionPicture Arts and Sciences
- Léo Silly-Pelissier, Animation Director, Flow (2024)
- Konstantins Visnevskis, Technical Artist, Flow (2024), Lecturer at Art Academy of Latvia, 3D Animator
- Mārtiņš Upītis, Technical Artist, Flow (2024), Co-Founder and Creative Director of Physical Addons
- Elena Shchichkina, producer of Masha and the Bear and founder of Live and Create Studio (Annecy 2025)
- Ricardo Passos, founder of Big Studios, one of Brazil’s leading animation houses
- Max Bellomio, founder of Digital Duck Studios
We also highlighted award-winning artists and rising talents from global challenges, including:
- Lennard (LescArt), 1st Prize winner of Chasm’s Call
- Lucas Piazzini, 3rd Prize winner of Rampage Rally, talented artist from Industrial Light & Magic
- HoldimProvae, a real-time game VFX artist merging precision with emotion
For more interview details, please check our NEWS section.
Through interviews, we explored real-world production workflows, creative decision-making, career paths, and how new technologies—including AI—are reshaping the way stories are made and shared.
Looking Forward:
As the industry faces rapid shifts, artists are navigating uncertainty alongside opportunity. Our belief remains unchanged: technology should serve creativity, not replace it. Fox Renderfarm will continue investing in stability, performance, and artist-friendly tools that help creators stay focused on what truly matters—the work itself.
None of this would be possible without the artists, studios, educators, and partners who choose Fox Renderfarm every day.
As we step into the new year, we remain committed to:
Empowering creators at every stage
Supporting experimentation and ambition
Helping the industry grow sustainably and creatively
Here’s to another year of bold ideas, meaningful stories, and frames that bring them to life.
Happy New Year!
Fox Renderfarm Team
![]()














